16.10.2019
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All The Mods 3 Quarry Average ratng: 8,9/10 357 votes

The Quarry is a block added by the BuildCraft mod. A machine that is used to automatically mine out large areas. By default, it will mine a 9×9 area of land down to bedrock, given enough time and energy in the form of Redstone Flux. The Quantum Quarry is a machine added by Extra Utilities 2, capable of mining blocks from 'a hypothetical dimension that may have existed'. The recipe requires an active Magic Snow Globe. For the quarry to function, the Quantum Quarry must be placed, and then surrounded by Quantum Quarry Actuator on all six sides, much like IC 2 's Nuclear Reactor.

Contents UsageA quarry avoiding an area of lava The quarry is a single block that when placed creates a rectangle of orange construction tape, showing the area it will dig. The default size is 9x9 blocks. This can, however, be adjusted with.In order to mark a mining area with landmarks, place at least three marks so that they mark a rectangular area and that they have direct line-of-sight. The landmarks must then be right-clicked so a red line connects them. Then place the quarry directly adjacent to one of the landmarks.

If you have placed the quarry correctly, the landmarks will be removed and can be collected, as they are not needed any further. You can then set up the engines and pipes and start the quarry.When powered it will begin replacing the construction tape with quarry frame by using a hovering laser block.

Once the quarry frame is complete an arm will extend downward and begin digging. The arm moves across horizontally, digging one block at a time, and sending the items along the frame and into the quarry block. Once the items reach the quarry block they will automatically transfer into a stone pipe attached to the top of the block or just pop out the top and sit there. If you don't want to pipe long distances, placing an beside the quarry is another way to temporarily store materials for sorting at home base.the player could also use a telport pipe.

The quarry will not stop unless it hits lava or bedrock. If lava only partially covers the area the quarry will continue digging around it. If the player removes the lava the quarry will go back and dig the section previously covered.CraftingThe quarry recipe is quite expensive, adding up to a total of 11 diamonds, 16 gold, 28 iron, 28 cobblestones, 30 sticks and of course, 1 redstone (or EMC wise: 8192.11 + 2048.16 + 256.28 + 1.28 + 4.30 +1.64= 130232).

However it is generally considered worthwhile as the equivalent exchange allows the player to get back at least as many of these items. However, if you are going to be making the quarry for simply Equivalent Exchange purposes, it is far better to make an Energy Collector, which is less expensive and gathers more EMC on average than a quarry. The diamond pickaxe must have full durability. You can repair a half broken diamond pickaxe by using the highest level of. PoweringThe quarry can be efficiently powered by,.

The more engines attatched to the quarry block, the faster it will dig. For maximum quarry speed, you need either 4 Steam Engines, 2 Combustion Engines, 2 Regular Electric Engines, or 1 Fast Electric Engine. If you are using a combustion engine, it will need supplies of water and fuel to keep it running, preferably accessable by pipes, directly to the engine.Two Regular Electric Engines with Conductive pipe powered Quarry.Here is an example of powering the Quarry using two Regular Electric Engines through. The glass fiber cables feed the electric engines with 128 EU/t max.

In front of each engine is a wooden conductive pipe, then the rest are golden conductive pipes all the way to the quarry. Beside the quarry is an for quarry output. You can use the same color code Ender Chest at home for sorting stuff.Note: can run a quarry, however, one would need over 20, making a steam engine the much easier choice.TekkitOccasionally, quarries are banned on tekkit servers. This is because they can cause lag, especially if there are multiple quarries operating at the same time. If a server is not clear on which items are banned, it is worth checking before setting up a quarry as it is an expensive item to create and then have removed.Trivia. If you place a block of water where the quarry starts digging, this water will expand over the whole area as the quarry digs, resulting in all lava that comes in the way turning into obsidian, which will be mined by the quarry!.

The quarry laser does no damage to humans or mobs. Note that if you have set up your quarry underground, the area it will dig out will be quite dark which are ideal for monsters to spawn. If you have any connections to the base that the quarry will dig through, make sure you have closed them off to prevent them from entering your base. The Quarry will go back and mine out any new blocks appearing in areas it has already covered. If your Quarry is going to cover a large area it's a good idea to remove any reeds growing in it because it will shave off the tops one layer at a time as it is working on that particular layer.

As the reeds grow back it will continually have to stop what its doing and go back to mine the tops off the reeds again. As the arm can take a while to move from one side of the quarry to the other (depending on its size) this can severely hinder or even halt the quarries progress.

A similar issue can come up with naturally (or quarry) formed cobble generators on the edge of the quarry so it's a good idea to check it's progress regularly.Video TutorialHV5eERNGsHgMinecraft Technic Part 5. The Quarry, the Compressor and basic pipe work!Let's Play - Technic Pack with Adolamin - Ep 10 Quarries, Electrical Engines and Sorting!

Hey ya'll,This is my first post. So apologies if it's in the wrong area! I have just started playing Minecraft FTB after years away from it. Playing the Direwolf20 1.12 modpack. I remember years ago playing Direwolf building a simple quarry, would mine approx 30x30 blocks and go really deep down.

Yes it was slow, but that didn't bother me and it was simple. But for the life of me I can't find the instructions for it again. Does anyone have any info or can point me in the right direction?I'm needing bulk mats, want to build an MFE / Electric furnace etc and working towards Quantum Suit armor. The only thing I can think of which performs in such a manner is the Buildcraft quarry, and that doesn't exist in 1.12.2 because Buildcraft hasn't iterated to that version of minecraft (last I heard).You can also use an RFTools Builder with a quarry card to achieve the same functionality, but it requires more setup.I. Think you may have a slight misunderstanding of the IC2-ex's tech tree if you think you can just jump straight from MFE to Qsuit, even with 'bulk mats'.

In general, I would advise against the Quantum Suit. It's really not competitive with other options in the DW20 pack for 1.12.2, especially not for the resources it requires. Then again, much could be said about the entirety of IC2-ex, but I digress.There are a few auto-mining options in the DW20 pack, depending on how you want to set it up, and how 'hands off' you want it. The Quantum Quarry just produces stuff, although it's a bit expensive to make. The Mining Laser from Industrial Foregoing will also produce items at a cost of (lots of) energy. You can also use a Mineralis ritual from Astral Sorcery.

There's also a Blood Magic ritual that can auto-mine for you (or rather, a pair of rituals that stack together nicely, one pulls stuff up and the other breaks it). Another semi-easy quarry is the one from Environmental Tech. Void Ore Miner. Will need to run one (and a Void Resource Miner for Mica) for a while to get the mod specific, non world generating items you need to tier up, but worth it in my opinion.Also, armor wise, yeah. Leave the Qantum Suit behind.

It's quite lackluster compared to the other stuff you can make. Redstone Arsenal has good armor that takes some destabilized redstone and a few diamonds to make, but it's my go to as of late. The bow and quiver from that mod are. Click to expand.Oh, we can do SOOOooo much better.First off, Thermal Dynamic Ducts are everything Buildcraft Pipes wished they were, and then some. In fact, TD Ducts have some basic logic to them already, think of them more like RP2 Tubes, Nearest Inventory First logic by default.

All The Mods 3 Quarry 10

Then you have Servos, which you attach (like a Gate) to an inventory or machine which is outputting to the duct, which can auto-pull from the inventory (pulsating gate), with higher tier servos being able to handle higher number of items at a time as well as sending each bundle faster. You have Filters on destination inventories that can either be whitelist or blacklist. So basically 'I only want these things in here', or 'these things don't go in here, but anything else can'.Then there are retrievers, which are awesome. First off, retrievers will attempt to pull from any inventories connected to the duct network that it is attached to, and put those items into the inventory the retriever is attached to.

So, say you have five or six places that are generating cobble. You can have a barrel with a Retriever saying 'I want all cobble to be actively pulled here', and it will do so. But it gets even better than that. Signalum or Enderium Retrievers ALSO have the potential for Supply Logistic Pipe functionality, saying 'I want x number of item y in this inventory at all times'. So, other than auto-crafting, you have around 95% of the functionality that RP2 tubes and Logistic Pipes had.And that's not even the most powerful option available to you.

All The Mods 3 Quarry

Oh no, let me introduce you to a mod which took the gap left when Logistic Pipes was having difficulties porting to 1.6 era. It is a mod called Applied Energistics 2. While the mod itself is fairly complicated, let me break down how powerful this mod can be. At its base, it can resemble a piping system, via Cable. You have Import Buses which pull things into the network, Export Buses which push things out of the network, and Storage Buses which can 'see' the attached inventory. Transportation is.instantaneous.But that's only the surface. You see, there are also Disk Drives you can create, which can store disks that can store items, much like chests.

Different sized disks can store different quantities of stuff, although there's a cap of 63 different items you can put in any given disk, so you see diminishing returns unless you just want to store millions of cobble on disk. You can have up to ten disks in a disk drive, and you can have multiple disk drives per network which basically means each disk drive is pretty much a whole storage room unto itself.A grid is how you access items stored within the network. There's the basic storage grid, which lets you pull from and add to the storage, and there's the crafting grid, which also gives you a 3x3 crafting grid that can pull directly from your network's resources. So if you want to, say, craft a stack of redstone torches, and you have a stack of redstone and a stack of sticks in your network somewhere, you can just ask it to do so, and it will.But wait!

There's more! I didn't even begin talking about the auto-crafting mechanic! You can create patterns that can store a recipe. Then you can put them in an Interface with adjacent crafters, and then that item will be available to request from the system, similar in concept to Logistics Pipes Crafting Pipes logic, only each interface can have up to eight or nine recipes each. And it intelligently does recursive crafting. So if you had all the appropriate patterns in your network, and asked for a crafting table, it could do that even if you only had logs in your storage, as long as it knew how to turn logs into planks then planks into crafting table. It handles sub-combines like a champ.There are some limiting factors to this mod, however.

The first one being Channels. You can have up to eight channels in an 'ad hoc' network, so you could have a couple of import buses, a couple of export buses, a storage bus, and a disk drive on the same network no problem. Get over eight channels, however, everything shuts down. That's when you need a Controller. A controller can provide up to 32 channels per face, but you'll need Dense Cable to carry that many, normal cable can only carry eight. And a Controller. Can be a multiblock, with each face of the multiblock providing 32 channels.

All The Mods 3 Quarry

It is a bit complicated to get, but once you do. The sky's the limit.And there's an even easier way to do it. It is called Refined Storage.

Basically, in the 1.10.2 era, AE2 had difficulty updating. The original author had other things he needed to do, and didn't really feel like continuing the project. With this up in the air, someone went and made another mod called Refined Storage, intended as the replacement mod. As it turned out, the original author of AE2 passed the torch to some very nice people who did go ahead and continue releasing AE2, but RS was different enough that it has persisted.RS is like AE2 without the channels, without needing to hunt down meteorites, and without needing to worry about the fiddle-faddle. You need a controller block, but there is no channel system. It's seen as a more simplistic version of AE2, designed to be more user and newbie friendly.

All The Mods 3 Lite Quarry

Similar concepts, different ways of going about doing it.