07.10.2019
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Morrowind How To Restore Magicka Average ratng: 7,1/10 1824 votes

My first time playing a mage build in Morrowind and I'm a little surprised at how hard it is to get restore Magicka. The ingredients are rare (except for comberries you're not going to see any til higher level), and you can't buy any potions at Arielle's so between there and Caius you are pretty much stuck waiting. However, you should look into magic items that cast spells. You can get yourself a self-recharging skeleton-summoning ring or other item, and never need to use your own magicka, because it has its own supply. Just started morrowind, having issues recharging magicka. You can buy restore magicka potions and as stated get them from the mage guild supply chests in several cities at the beginning of the.

Restore

Hey, I'm trying to do a mage-like class in morrowind since it sounds like there are a lot of possibilities there. One problem I'm having is keeping my mana/magicka/whatever recharged. I'm used to just about every other RPG I've played where mana recharging potions/hypos are pretty easy to come. In Morrowind it seems like I have to roam the countryside looking for different ingredients for something that will maybe restore 10 points. I miss being able to stock up on potions of mana in a shop somewhere.To make things worse, I chose the sign that makes you not recharge mana, so I guess sleeping would solve the problem, but taking a nap every 5 minutes only seems like a temporary solution, dungeons and such would pose more of a problem.Does this situation get better later on? Will I start encountering towns with a ton of magicka restoring potions, if so, which ones? I understand the alchemy route is a way to produce potions like that too.

As helpful as it is to the game, I'm not too keen on the alchemy idea, I'd rather find other methods of recharging. However if I'm practically tripping over the ingredients that I need everywhere I go then it wouldn't be too bad.If it is always a struggle to keep magic points up, I may considering going to an archer or fighter type class, they aren't going to have the same problems with ammo. Quick question about archer, it looked fun, but it was sort of a chore to aim in just the right spot to kill stuff, does that get easier as you level up?Thanks for the advice, for a game this big I like to get a little bit of a heads-up so I can create my character better without having to learn as much stuff the hard way. I've found that Alchemy is a REALLY nice skill for a mage. No, you don't find tons of mana potions. You find SOME but not that many considering how much mana you can suck with some homebrewed spells. (Indeed once you grow in skill the manacost is actually the limit of how great you can make your spells - a fireball that does 200/200 damage is sweet, but not if it costs 300 mana).What you have to do is conserve the manapotions for the times when you CAN'T rest, such as difficult battles.

Other times you should strive to sleep to recharge mana.I think it would have been a better balance for mages in morrowind to recharge mana quicker and perhaps limit the potency of spells a bit. As it is now, i find that fighters are generally pretty powerfull in combat since they only have to worry about fatigue, which doesn't prevent them from fighting. Mages are fux0red if they can't get to sleep pretty often.L. If you join the mages guild, each guild hall has a chest that contains several 'Standard Restore Magika' potions, as well as a few other useful items (restore fatigue potions., Scrolls of x Intervention, etc)Be damn sure to keep your fatigue up when casting spells. The less tired you are, the more likely you are to sucessfully cast the spell, and the to cast chance drops dramatically as your fatigue drops. You can verify this by looking at the to cast chance in the list of known spells in your inventory.

(The second number next to the spell name, the first is the magika cost to cast it.) Mind you, the to cast chance seems to be utter bunk, (a spell with a 33% to cast chance should be successful approx. Every third attempt, right? Hah.try every 10th or so, though sometimes you may get lucky.) but it's a good guideline.quote:Quick question about archer, it looked fun, but it was sort of a chore to aim in just the right spot to kill stuff, does that get easier as you level up?No, you still have to put the crosshairs on the target. The higher your marksman level, the more likely it is that you'll actually hit the target that your crosshairs are on. There is at least one mod out there that (supposedly, haven't tried it) gives you a 'restore magicka' spell (paradox city if you think about it).

I may try this and put it on a constant-effect item.I think there's also another mod that will do an 'auto magicka refill' in the same way that Diablo 2 and other games refill health - very slowly but automatically.I grab mods from.If mods are not your thing, I'd second the alchemy route and make your own potions. As you probably know, you can fortify your intelligence before you pull out the ol mortar and pestle to 1. Give you a much higher success rate and 2. Make your potions much stronger.

(It's actually possible to unbalance the game severely if you fortify intelligence too much however - I was able to create restore health potions that made me invincible for a long period of time). If you're new to Morrowind, Atronach mages are tough to play.However, it's agreed among hardcore powergamer munchkin types that Altmer (High Elf) Atronach mages are the strongest in the game. If you're able to summon a monster with a magic attack, you can bash it a couple of times to make it mad at you and then refill your mana with its (weak) attack. Best of all, it'll disappear without you having to kill it, so you don't have to waste mana to whack it.Hope that helps. Enjoy the geeeee-normous mana boost.-SporkPimp. I just 'beat the game' (Azura spoke to me in a video), and have some thoughts I want to share.Quoted because it's worth mentioning a second time (my bold) quote:Originally posted by shinobi:#1 Tip for Morrowind:Don't feel like your first character needs to be the one you're going to finish with. The game has a learning curve, and there's nothing wrong with messing about with a/some disposable characters to learn which style you're going to enjoy playing the most.I've found alchemy to be a utterly worthless skill.Why?

In the begbining, when you realy need the help from potions, you aren't good enough to produce good potions, and your equipment usualy isn't the best either. Then, when you'r better at it, you hardly ever need it.' But you can make a lot of potions, and then sell them for profit.'

Or you can sell the ingredients and the equipment. Doing the latter, you don't have to spend that much time roaming the countryside, looking for the 'right' ingredient.The caracter I'm playing with now has never made a potion in his life (alchemy is 100, all alchemy equipment is of grandmaster quality).

And like I said, I beat the game just fine.Alchemy might be cute, but definately not nessicary. Or even usefull IMO.There are some items that restore health, don't know about magika though.There are some good help-files out there. I would especialy like to recomend the ones about the 'level up'-system (explains how the multipliers work, where they come from, etc).Some abileties will become useless later on in the game, so investing to much into those won't pay-off the way you thought.Some unique items can't be used by sirten races.(No blinding speed for me.)That's worth knowing when you create your caracter.

To bad you don't find out untill after investing 5h into that 'flawed' character.Remember to patch the game, and learn the console comands.If you have the Xbox game, you can't do that (patch it or use the console-commands) so you are fucked.Doing some (early) quests will exclude you (for all eternity) from some guilds (no matter what you do, who you kill, who you save). Can be fixed if you have the game on a PC. If you're playing on a xbox you are fucked.Some cool mods out there. Some are fun, some make the game harder, some make it easier, some fix 'features'. If you're playing on a xbox none of this will help you.Did I mention that the Xbox version is a STFA-port?It is.

Quote:quote:Quick question about archer, it looked fun, but it was sort of a chore to aim in just the right spot to kill stuff, does that get easier as you level up?No, you still have to put the crosshairs on the target. The higher your marksman level, the more likely it is that you'll actually hit the target that your crosshairs are on.Damn, forget that then.

I mean, I have a PLENTY of shots hitting the creature dead on the money, but it may take me a good 5 or 6 before I get one that actually hurts it.quote:Remember to patch the game, and learn the console comands.If you have the Xbox game, you can't do that (patch it or use the console-commands) so you are fucked.yeah, I'm doing the PC one, I can't even fathom playing a FPS with a gamepad. I patched it, what console commands would I need? I'm not looking to cheat really (unless there's a big game flaw that I haven't figured out yet.quote:I've found alchemy to be a utterly worthless skillI've definitely heard otherwise, I just find it ANNOYING. It's probably nice for the more meticulous types though.quote:There are some good help-files out there.

I would especialy like to recomend the ones about the 'level up'-system (explains how the multipliers work, where they come from, etc).Some abileties will become useless later on in the game, so investing to much into those won't pay-off the way you thought.I could definitely stand to read one or two of those, ones that advise what to get in character creation depending on how you want to play the game. Any that you know of in particular?Thanks for the help with this stuff. I'll also agree that alchemy is extremely useful - Commodore you are off. Of course you don't need to do it, but for an atronach character it is very important. Also, you do not need to scout around the countryside looking for an ingredient, as there are alchemists who can sell you any amount of ingredients all around the continent - my current character barely walks anywhere, just mark/recall, mage guild teleport, almsivi and divine and in a pinch, silt strider or boat.to original poster, chilledinsanity:I am playing an atronach/high-elf mage right now, I always play atronachs because of the extra magicka.

Playing the game without plug-ins, you can easily recharge your magicka two ways: with potions and with hostile caster's spells.Hostile Casters: You will gain magicka about half the time someone casts a spell on you, so if you are fighting a caster you can often just let them cast and absorb the engergy.a big caster like a Telvanni lord can refill your whole magicka bar in one spell sometimes. The easier way to do this is with a summoned creature.

Just get the summoning spell 'summon ancestral ghost' (you get it at the start if Conjuration is a major skill for you). Summon the ghost and then punch it in the face a few times to get it mad.it will cast a spell one or two times which will never kill you, but will recharge you about halfway. Then just cast soul trap on the ghost and kill it, charging a 4000 gold common soul gem in the process.

Repeat until rich and powerful.Potions: You can buy restore magicka potions and as stated get them from the mage guild supply chests in several cities at the beginning of the game. Eventually you should start making your own though. The cheapest one is Comberry and Frost Salts - you can buy unlimited quantities of both these ingredients in Balmora and various other places. I like to make a bunch of Fortify Intelligence (ash yams and bloat?) potions first, take them to boost my intelligence to about 2000, then make the Restore Magicka potions - You can easily do this to make potions that restore 500 or more magicka, which you will need since your magicka is high as an atronach. It's always good to have some of these potions on you, because you can't summon an ancestral ghost if you don't have ANY magicka after all.I think in playing Atronachs, I realized that you do not ever really have to rest in Morrowind - you only have to take a nap now and again to level up, but really it is more efficient to use potions and spells to keep your health and magicka charged up than to waste time sleeping. You can uleash ridiculous 200 magicka spells and have full magicka the next minute simply by using potions and really be a truly powerful mage.I am now playing almost a pure mage - she does not wear armor, but she does carry a Katana and occasionally beats cliff racers and stuff down with it - her adventuring kit weighs under 70 lbs.

Most of the time she will use various area effect and touch spells to destroy her opponents, or just go invisible and walk right. First off: I would agree with Commodore's recommendation on help files. Go to gamefaqs and read up on the leveling system, which is rather oddly put-together.

It'll allow you to get a.lot. more out of your character.And now, my counter-rant on Alchemy:quote:Originally posted by Commodore75:Why? In the begbining, when you realy need the help from potionsTo do.what.? Kill a netch?

My level 1 nordic spearmaiden (decked out in Imperial Steel armor. Ooo how 1337!) slaughtered everything in her path until she got into the mid-levels (levels 8-20, assuming that level 20 is the beginning of the 'high levels' where nothing can hurt you). It's that point between you being the baddest kid on Mudcrab lane and you choosing between your custom enchanted gear and Wraithguards that you NEED potions. And by then you could easily have master's/grandmaster's equipment and 100 alchemy.quote:Then, when you'r better at it, you hardly ever need it.What exactly DO you 'need' to beat Morrowind, other than a weapon and a cuirass? After a certain level (usually around 20) you are the equivalent of every level 99 Diablo 2 character combined, with more life.quote:Doing the latter, you don't have to spend that much time roaming the countryside, looking for the 'right' ingredient.No one does that. You don't have to 'look' for alchemy ingredients. They're.EVERYWHERE., and the most useful ones (like, say, Moon Sugar) are sitting in chests next to your good treasure anyway.quote:Alchemy might be cute, but definately not.usefull IMO.When I can make, for almost nothing, a potion of Fortify Speed and Agility that gives me +20 speed for a couple of minutes and weighs.1, I consider it 'useful.'

And this is, AFAIK, the most common powergamer usage of it. Chug a stack of massively powerful homebrew Fortify Agility potions, and either homebrewed Fortify Strength potions or Greef (is it Greef that gives the massive strength boost? Been a while since I played.) and you can crush Vivic at level 10. Quote:I patched it, what console commands would I need?The most useful console command, bar none, is 'fixme'.

It moves you a random (short) distance in a random direction. As getting stuck on geometry is annoyingly common, you'll be using it alot. (Or maybe it's just me that manages to get myself stuck everywhere.)quote:go to gamefaqs and read up on the leveling system, which is rather oddly put-together. It'll allow you to get a.lot. more out of your character.It's important to understand how the leveling system works. I came off of NWN, which uses easy to understand, well documented 3E AD&D rules, onto Morrowind, with a (realitivly) confusing leveling system that the manual barely touches.

I didn't really like it until I came across the gamefaqs leveling guides and read up on how it works.With that in mind however, it's important to note that the #1 rule about playing Morrowind should be: Never powergame Morrowind.Morrowind is not Diablo, and if you try to powergame it, it becomes way too easy.very. quickly (even with mods that try to flatten the leveling curve, like Adventurers).

In fact, a good many people that complain about Morrowind being boring did so because they tried to play it like Diablo, and it just doesn't work well like that. Know how the leveling system works, but don't abuse your knowledge. Well, I broke down and got a mod that allows for mana regneration. It's pretty reasonable in the recharge rate I think, similar to Diablo 2. It's enough to be a convenience between all the time you spend roaming, but not something you can use as a crutch (yet, anyway). I've made a battlemage (of my own design, basically same class) that I'm playing now that I'm having a blast with. I'm alternating a lot between my sword and spells depending on the situation, I think it's going to end up a wicked character.Another question: My biggest problem now is having to take a good 4 or 5 swings at a creature to hit it sometimes, what's the best way to minimize this, increasing stats in agility and learning more longsword skills?

Quote:Originally posted by c^2:quote:I patched it, what console commands would I need?The most useful console command, bar none, is 'fixme'. It moves you a random (short) distance in a random direction.

As getting stuck on geometry is annoyingly common, you'll be using it alot. (Or maybe it's just me that manages to get myself stuck everywhere.)me starts singing 'You're not alone' by Olive.Also, I've read about people killing NPC 'in the wrong order', so resetting NPCs might be usefull (fortunately I haven't had the need to use that. Good thing since I did it on Xbox). I don't think you get the 'You have disrupted something. Load a save-game'-message only for characters involved in the 'main quest', but OTOH you don't get it for all NPC involved in any side-quest.Getting (back) unique/quest-items might be usefull too, if you make a blunder (Oh, you forgot to whom you sold that heavy thing that you need now, and now you have to back-track all across the continent. Or maybe you put it in one of the chests in one of 'your' houses.).

Yes, this borders cheating, so you deside if you want to use the commands.Like I said, I never used any console commands, but instead I foundmyself looking in walkthroughs, just to make sure I didn't screw anything up.quote:Originally posted by chilledinsanity: quote:There are some good help-files out there. I would especialy like to recomend the ones about the 'level up'-system (explains how the multipliers work, where they come from, etc).Some abileties will become useless later on in the game, so investing to much into those won't pay-off the way you thought.I could definitely stand to read one or two of those, ones that advise what to get in character creation depending on how you want to play the game. Any that you know of in particular?Like sporkpimp said,.(I wish someone had told me attributes max out at 100.)Some of the info there is about exploits, and it's no fun knowing about those (unless you feel you need to use them) so be carefull/selective about what you read.Tip from an argonian:Beast-races cant use boots. I don't think we're supposed to be able to use (all?) helmets either, but I've found a couple that fint. )OK, OK, you're only reading my posty to see how I could posssibly defend what I said earlier about alchemy.Sorry for writing the other stuff first.On to the defense-speach.First, I forgot to throw in a couple of 'IMO', and comments about how 'it's up to you how you want to role-play'.

And a lot of the things I said was based on my experiences with alchemy and the way I want to (role-)play the game.My bad.Secondly, Yes, alchemy is easily the most 'exploit-friendly' skill in Morrowind. But we're not here to use/talk about exploits.Third, Let's adress some posts: quote:Originally posted by Pesky Wabbit:I'll also agree that alchemy is extremely useful - Commodore you are off.Nope.

Quote:Originally posted by Pesky Wabbit:Of course you don't need to do it, but for an atronach character it is very important.As sportpimp mentioned, no skill is 'Needed', and I haven't played as a atronarch, so I can't speak from experince, but.If you are in need of mana regen, have picked the atranarch as your sign (I assume one did so to get the special ability to get mana from magic attacks), then I would assume that you want to cast spells, right. That spell-casting is important to you.If this is the case, then I would also assume that you have joined the mage-guild.If you have, then you have access to all basic potions (and some). As mentioned before, some of these you even get for free.Yes, this also means you have access to most of the ingredients you need, but when you start out you're not that good at telling which ingredients do what, and you don't have that many recepies.I know the original poster picked the atronach sign, but also complained about it. That's why I quoted what shinobi.I was basicly trying to say that although everyone and thier dog keeps talking about how powerfull alchemy is, you can do just fine without it. Like I said, I never used it.At first I too wanted to be able to make my own potions, so I picked alchemy as one of my majors.

Having played a couplke of hours, and reading up on how leveling, skills and attributes worked, I desided to not pick alchemy as a major/minor skill for my next character(s).Yes, alchemy can be so F-King powerfull, but that's when your (bordering) using eploits, and I don't want to build my role-playing around using (what is IMO) exploits.quote:Originally posted by sporkpimp: quote:Originally posted by Commodore75:Why? In the begbining, when you realy need the help from potionsTo do.what.? Kill a netch?

My level 1 nordic spearmaiden (decked out in Imperial Steel armor. Ooo how 1337!) slaughtered everything in her path until she got into the mid-levelsYes, stumbeling upon the right equipment early in the game will make you very powerfull for your level, but if you don't steal everything you see, and don't find the avionics drop-out, etc.

Then you won't have too much trouble with that. Quote:Originally posted by sporkpimp:It's that point between you being the baddest kid on Mudcrab lane and you choosing between your custom enchanted gear and Wraithguards that you NEED potions.

Morrowind How To Restore Magicka System

And by then you could easily have master's/grandmaster's equipment and 100 alchemy.I don't agree with you there. If you're lucky, or know exactly where to look, and putt as much effort as possible into increasing you alchemy skills, sure, but otherwise I would say that alchemy advancement comes slowly. Quote:Originally posted by sporkpimp: quote:Then, when you'r better at it, you hardly ever need it.What exactly DO you 'need' to beat Morrowind, other than a weapon and a cuirass?You could probably get.very.

far with only speachcraft and your bare fists, OTOH, you could probasbly get equaly far never training your speachcraft skills, and only using weapons, so No, no single skill/attribute/equipment or combination of them is 'needed'.I.e. If you find alchemy boring, then drop it. Start over with a new character and don't pick alchemy as a major/minor skill.

Quote:Originally posted by sporkpimp: quote:Doing the latter, you don't have to spend that much time roaming the countryside, looking for the 'right' ingredient.No one does that. You don't have to 'look' for alchemy ingredients. They're.EVERYWHERE.,I wasn't talking about taking what ever you have and make what ever you can with it. I was talking about finding the.right. ingredient, to make a specific potion.Oh, you can skip roaming the contry-side, and roam the towns' (notice the plural) shops (plural again) instead.quote:Originally posted by sporkpimp:and the most useful ones (like, say, Moon Sugar) are sitting in chests next to your good treasure anyway.I stoped dealing sugar (and skooma) early in the game.

People wouldn't trade, or even talk, with me. (Droping it on the ground every time I wanted to talk about the weather got real old real fast.And just like in real life, leagal drugs (i.e. Finished product, not herbs or other ingredients) were easy enough to come by, and usualy did the job just fine. Quote:Originally posted by sporkpimp: quote:Alchemy might be cute, but definately not.usefull IMO.When I can make, for almost nothing, a potion of Fortify Speed and Agility that gives me +20 speed for a couple of minutes and weighs.1, I consider it 'useful.'

And this is, AFAIK, the most common powergamer usage of it. Chug a stack of massively powerful homebrew Fortify Agility potions, and either homebrewed Fortify Strength potions or Greef (is it Greef that gives the massive strength boost? Been a while since I played.) and you can crush Vivic at level 10.I don't remember if it's Greef, but yeah, there are plenty of potions that will help in your adventures. But you don't need to make them your self.I never said I was against.using. potions, only that I don't think making the potions your self was any.

And beefing up an couple of home-brewn potions, so that you beat the living dalight out of a demi-god. I think that's exploiting the game too much (as always, IMO).So why did I feel the need to slander the fine art of alchemy, just to say 'If you don't like this perticular skill, then don't use it'? I honestly don't know.Hope I didn't insult anyone or thier characters. You F-King geeksEDITDamn. That turned into a long post.And it's about role-playing. Role-playing on a computer/console.One could think I was a geek or something./EDITThis message was edited by Commodore75 on August 18, 2003 at 07:09. I was told when I started that the game is never really difficult enough to justify using any exploits or trying to powergame it.

I'm willfully ignorant of levelling rules and things like that because I want to be sure to have a challenge. At at level 10, I definitely have that much going for me.

I just wish there was something that could give a multiplier to luck on levelling. Good thing I took 50 to start.As for alchemy. If you're playing a mage/thief like I am, it just makes sense to have alchemy as a major skill. You end up stealing so damned many ingredients that you sit there and make potions just to get some weight off of you.

The selling price is a sweet, sweet bonus. (Unless it's something like diamonds, where the ingedient is worth much more than the potion)My alchemy is in the mid-40s at level 10 just from doing that much.My only tip is to never, ever take.both. athletics and acrobatics as major skills. You'll level too fast and get creamed. It's about the only way to make the game too hard. Commodore, good post and you are right on about most of your points. It is very true that Morrowind is open to choosing whatever skill set you want and you certainly do not need to do any alchemy to play.

I would say it would be very hard to play a character who never learned a single spell, since you need to know spell affects to even have an enchanter make an item for you.quote:Originally posted by chilledinsanity:Another question: My biggest problem now is having to take a good 4 or 5 swings at a creature to hit it sometimes, what's the best way to minimize this, increasing stats in agility and learning more longsword skills?longsword skill will make you hit more. Agility will not affect this.

Higher Stength will make you do more damage when you hit - it might make you hit more too, I'm not sure.The best thing is just to fight with your sword a lot, you will get good fast. When your skill hits 50 or so you will be doing fine. In the meantime, make sure your fatigue is fully charged and your weapon is in good repair when you fight because those have a MAJOR effect on your hit percentage.also try to use the strike that does good damage for your sword - for instance, katanas do more damage on a chop but very little on a stab, and regular longswords are often best on a slash. Check into some of the potions like Sujamma that increase your strength as well, downing one of two of those will give you the power to win a tough fight when you need it.finally, if you hold the button down before letting go to hit, your strike will do more damage.however for purposes of getting good I would recommend lots of low damage strikes - so don't hold the button down right now, just tap it - you will get better faster. Quote:longsword skill will make you hit more. Agility will not affect this.

Higher Stength will make you do more damage when you hit - it might make you hit more too, I'm not sure.Your to hit roll is affected mostly by your skill in your weapon's class, and somewhat by that weapon's governing attribute. (strength for longblades) Agillity affects how often you.get. hit, however, but it has less effect with medium and heavy armor than it does light and no armor.Strength does indeed affect your damage, and your speed determines how soon you can make a full strength swing after delivering one (this depends on your weapon, too. Generally, lighter weapons are faster, but it also depends on the weapon type, i.e. Tantos are faster than shortswords, both are faster than katanas which are faster than longswords, etc.) Higher endurance may make you use less fatigue for each swing, but I'm not sure about that.quote:also try to use the strike that does good damage for your sword - for instance, katanas do more damage on a chop but very little on a stab, and regular longswords are often best on a slashJust set the 'Always use best attack' option in the preferences and then you don't have to worry about it. Yeah, Morrowind would be better with a real figh-wait, what the fuck, no it wouldn't!Morrowind is very much a hardcore RPG. I would honestly prefer if it was a 'KOTOR-style' (it's been called that a lot recently, even though it's a very established idea) system where you pick your attack and your target.

But I guess even that was too 'actiony' for Bethsoft, although the absurd poke/smack/swipe (er. Thrust/chop/slash) system made the final cut.Bethsoft Employee: 'Hey, maybe we should make combat fun.' Bethsoft Management: 'Clean out your fucking desk, Bob, you don't work here anymore!' As for Alchemy. I don't deal moon sugar and skooma. I might sell skooma for quick cash, but my moon sugar is exclusively saved for potions.

And again, I've never had to 'hunt' for any ingredient. The best mods are found on fairly common items (.cough.moon sugar.cough.), and the potion strength can't be beat.Oh, and it was SUJAMMA, not GREEF. Thanks, whoever said it above.-SporkPimp. Quote:So why did I feel the need to slander the fine art of alchemy, just to say 'If you don't like this perticular skill, then don't use it'?

I honestly don't know.Hope I didn't insult anyone or thier characters. You F-King geeksBTW, here's how much of a sucker I am for this stuff:I have an excel spreadsheet - one page lists all the ingredients and their affects, so that I can data/sort and see the different recipes to make the potion I want. Then on the next page, it lists all the vendors and what ingredients they sell, so I can look up where to buy them.Finally, i used to play on a dual monitor system with the spreadsheet on one monitor and morrowind on the other.

Quote:Originally posted by Pesky Wabbit:BTW, here's how much of a sucker I am for this stuff:I have an excel spreadsheet - one page lists all the ingredients and their affects, so that I can data/sort and see the different recipes to make the potion I want. Then on the next page, it lists all the vendors and what ingredients they sell, so I can look up where to buy them.Finally, i used to play on a dual monitor system with the spreadsheet on one monitor and morrowind on the other.Your spreadsheet should have been in the game itself, with a third page that kept track of skill-trainers.Might & Magic 8 (or was it 7. Or even 6) had your first page (recepies). That made alchemy easy, but also fun and extremely usefull IMO, without making it the emperor of all exploits.But maybe that's just me. I thought they should have put some effort into fixing the journal (make a F-King quest-log) for the Xbox version. Quote:Originally posted by Pesky Wabbit:BTW, here's how much of a sucker I am for this stuff:I have an excel spreadsheet - one page lists all the ingredients and their affects, so that I can data/sort and see the different recipes to make the potion I want.

Then on the next page, it lists all the vendors and what ingredients they sell, so I can look up where to buy them.Finally, i used to play on a dual monitor system with the spreadsheet on one monitor and morrowind on the other.Email and AIM are in profile. Please send me this spreadsheet. Quote:Originally posted by Commodore75:Your spreadsheet should have been in the game itself, with a third page that kept track of skill-trainers.Might & Magic 8 (or was it 7. Or even 6) had your first page (recepies). That made alchemy easy, but also fun and extremely usefull IMO, without making it the emperor of all exploits.yeah I liked the alchemy system in M&M - I used to play part 8 quite a bit.I think the idea about the trainers is not bad - might have to add that in.Kyre I'll send it to you tonight. Quote:BTW, here's how much of a sucker I am for this stuff:I have an excel spreadsheet - one page lists all the ingredients and their affects, so that I can data/sort and see the different recipes to make the potion I want.

Then on the next page, it lists all the vendors and what ingredients they sell, so I can look up where to buy them.Finally, i used to play on a dual monitor system with the spreadsheet on one monitor and morrowind on the other.yeah. I think it's a matter of personality differences as to whether you like alchemy or not, I wouldn't even be playing the game if having to do this was necessary.quote:(can you imagine how much better Morrowind would be with a real fighting game style engine with combos and stuff and a 3rd person view that actually looked good )yeah, pity that 3rd person view is a joke. It'd be badass if Morrowind had Heretic 2 style fighting. I still have good memories of doing a running twirl with my staff only to completely murder the person when it came down on them.quote:Morrowind is very much a hardcore RPG. I would honestly prefer if it was a 'KOTOR-style' (it's been called that a lot recently, even though it's a very established idea) system where you pick your attack and your target.

But I guess even that was too 'actiony' for Bethsoft, although the absurd poke/smack/swipe (er. Thrust/chop/slash) system made the final cut.Bethsoft Employee: 'Hey, maybe we should make combat fun.' Bethsoft Management: 'Clean out your fucking desk, Bob, you don't work here anymore!' Pretty much.at least it's not turn-based (shiver)Hey a few more questions:-How exactly does willpower affect my spells, specifically destruction?-This won't be an issue for a while, but is it possible to beat the game as a vampire?-What exactly is the problem with hitting 100 in a skill quickly?

Do I stop getting the 2x,3x, etc. Bonuses when I level up?-I heard of a magical equivalent of taunt called berserk or something like that. Where's the easiest place to get this?-I also heard of being able to conjure up bows (that's another spell I'd like to find sooner rather than later if possible), can you also conjure arrows?That's about it, thanks for the advice so far. Quote:-I also heard of being able to conjure up bows (that's another spell I'd like to find sooner rather than later if possible), can you also conjure arrows?You can get spells to conjure Daedric weapons (the best weapons in the game) for 60 seconds per cast. The spells are randomly available, though there may be some vendors that always have them, I don't know. The effect is called 'Bound Foo', where foo is the weapon name, but the spells may have different names. Bound missle weapons do come with their own Daedric missles, IIRC.Supossedly there are only 13 real (not conjured) Daedric arrows in the entire game.

Quote:Originally posted by chilledinsanity:-This won't be an issue for a while, but is it possible to beat the game as a vampire?There are two ways to beat the main quest. The 'good' way that involves storyline, and the 'whoops I fucked up' way that can be accomplished even if you murder half of the quest NPCs before doing a single quest.You can beat it the second way as a vampire, IMMS.quote:-What exactly is the problem with hitting 100 in a skill quickly?You cannot gain levels if your major skills are at 100. You.must. gain 10 levels in major skills to level up, unless using exploits (of which there are several). Hence why NEITHER Acrobatics nor Athletics should ever be a major (or minor, for that matter) skill. You'll level fast, leaving you with hard enemies before you have the gear to handle them, and then you'll top out at a low level, leaving you fscked in the goat a$$.quote:-I also heard of being able to conjure up bows (that's another spell I'd like to find sooner rather than later if possible), can you also conjure arrows?There are a big stack of 'summon.THING.' spells in Conjuration.

Those give you an enchanted Daedric item of that type for the duration of the spell. If there is a bow spell, I don't recall seeing it, though I certainly wouldn't use it.there is no such spell for arrows, either way. Quote:You cannot gain levels if your major skills are at 100. You.must.

gain 10 levels in major skills to level up, unless using exploits (of which there are several). Hence why NEITHER Acrobatics nor Athletics should ever be a major (or minor, for that matter) skill. You'll level fast, leaving you with hard enemies before you have the gear to handle them, and then you'll top out at a low level, leaving you fscked in the goat a$$.So that means that if I put longsword as a major skill and make to 100 fairly quickly that after that I can't level up at all? I'm damned to whatever level I'm stuck at unless I go to jail and lose longsword skills? That's fucked up.Oh, about having to have 10 major skills improvements, that's not true, at least in the PC patched version, I know for a fact training in minor skills has lead to me leveling up.What about minor skills then, do they have the same problem?

Chilled, you are right that minor skills also contribute to leveling.every time you have gained 10 skill points in your major or minor skills, you will be able to level up. When you rest and level up, you will be able to distribute 3 characteristic bonuses according to the favored attributes of the skills you gained in. The formula for the bonuses is something like this:1 skill point in attribute: no bonus2-3 skill point in attribute: x24-5 skill point in attribute: x36-9 skill point in attribute: x410 skill point in attribute: x5(note these are my rough guesses, I can't remember the exact break points)miscellaneous skills do not count toward leveling - you could advance every misc skill you have to 100 and still not go to level 2. However, misc skills DO count towards characteristic bonuses. I believe that in the unpatched game, training misc skills does not, however.There are a lot of implications to this system, and a lot of tricks and tips to consider. Here are a couple things to remember:1. The max bonuses you could get at level up would be 3 5x bonuses, which can only be accomplished by gaining 10 skill points in major and minor skills together, and 20 skill points in miscellaneous.

This is nice to do early in the game to get your stats up, but it is a bit of a pain to keep track of.2. The maximum level your character can attain (without using some tricks) is obviously '100 minus your starting skill level divided by 10' for all of your major and minor skills together - it is about level 65-68 or something, which is WAY HIGHER than you really need to complete the game. Lets say then that you leveled longsword up to 100 immediately, you could still gain levels by increasing your other major and minor skills. Furthermore, you could still gain Strength bonuses in future level ups by gaining points in one of the other strength skills (there are a ton), like Axe, Acrobatics, or Armorer.I could go on and on, but this is maybe enough to keep the discussion going. My personal levelling technique goes like this: I play the game as I wish, and when I get to about 8/10 of the way to the next level, I save the game and go to a trainer and pay for the next 2 levels. Then I examine the bonuses that I get - if I see something like X5 str, x2 Int, x4 Speed, x3 Will, I load the save and maybe train or powerlevel a bit in Will or Speed, so that I get x4 or x5 bonuses when I level. It's not worth losing too much sleep over basically.

Quote:Originally posted by chilledinsanity:So that means that if I put longsword as a major skill and make to 100 fairly quickly that after that I can't level up at all? I'm damned to whatever level I'm stuck at unless I go to jail and lose longsword skills?

That's fucked up.Oh, about having to have 10 major skills improvements, that's not true, at least in the PC patched version, I know for a fact training in minor skills has lead to me leveling up.What about minor skills then, do they have the same problem?, then come back with any remaining questions.

Page Tools.This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for The Elder Scrolls III: Morrowind for Xbox. If you've discovered a cheat you'd like to add to the page, or have a correction, please.Mudcrab Merchant A Ways west of Tel Branora is a Dwemer Ruin. If you closely explore the islands nearby you will find a small island with a single mudcrab on it. Dont kill it, it does not respawn. You can ask it about its background and other topics that branche off that are pretty funny. The best thing about him: He buys armor and weapons at full price (if they are in full condition) and has 10,000 gold.Avoid Blindness When you get the boots of blinding speed, you can't see anything, but if you get a spell that casts resist magicka, have a spell maker make you one that is resist magicka 100 points for 1 second.

You can then put the boots on (in that 1 second) and not be blinded by the boots, but get the speed boost. This also works if you have done Mournhold, and killed King Helseth and taken his ring.Join 2 Great Houses Once you join one of the three great houses, you won't be accepted into the other two. However, there is a way around this. First join either House Telvanni or House Redoran. Then, go to the Dren Plantation and either kill Orvas Dren or get him to step down as head of the Cammona Tong. Finally, go see Duke Vedam Dren in Ebonheart. Talk to him about Cammona Tong, and you will automatically be in House Hlaalu.

As well as the other house you have already joined.Infinite 1 Gold Training Sessions. Go to the Prison Tower in Fort Moonmoth. The woman that is guarding the cells has a Drain Skill spell. Buy it. Now go to any spellmaker (the easiest would probably be the high elf in the Balmora Mages Guild, since Balmora is so close to Fort Moonmoth. The spell you want to make is Drain (insert skill here) 100-100 for 2 sec on Self.

So if you were wanting to train your heavy armor skill up to level 100, the spell would be Drain Heavy Armor 100-100 for 2 sec on self. This spell should cost you about a hundred coins. Now you need to find a trainer who trains the skill you just bought the spell for. In this case you can find a heavy armor trainer right next door in the Balmora Fighter's Guild. What you do now is cast your Drain Heavy Armor (or whatever skill you choose) and while it is active open the training box. Since your Heavy Armor skill will be drained to zero no matter what you had it at, it will only show up as costing 1 gold piece to train. Now after you are done training, the spell will wear off and you will retain the level you just trained your Heavy Armor to.

You can do this as many times as you want with every skill in the game. You can also train skills even when they are at level 100 already, though they won't go any higher.