20.10.2019
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Fallout 3 Character Mods Average ratng: 9,0/10 8451 votes

Contents Builds by playstyle 'Near-Perfection'(Be aware that creating a 'Near-Perfection' character may be impossible for some people who started their character before Broken Steel came out, as its new perks and increased amount of skill points for distribution may make some of your earlier choices seem careless.)A near-perfect playstyle is one that maximizes all at 100 and all at 10 by the end of the game. This is not possible without the, which adds a new ' perk that instantly raises all S.P.E.C.I.A.L. If the player avoids acquiring any of the S.P.E.C.I.A.L.

Top Ten Fallout 3 Characters. He kills everything and doesn't die. Once you get Fawkes, you've won. He is overpowered to the point that he basically breaks the game, but I'm not complaining! Lost Honor Ninja Village. This is part one of two, the other half of this mod is Lost Honor Samurai Village. Put this file in your Fallout 3 data file after unzipping. The Fallout 3 editor (entitled Garden of Eden Creation Kit after an in-game. And when used in conjunction with my other mod, Giant Player Character, you can.

Until after this perk is taken (which can be a significant handicap through most of the game), he or she can achieve perfect-10 stats by the end. It is also recommended not to take any perks that raise skill points until ' in order to maximize useful perks.

Skills can be maximized even without Broken Steel by choosing the perk, an initial of at least about 8 (there's a build that allows to maximize skills at lvl 20 starting with intel 2, but it was made for the original Fallout3 without expansions), and an approximately even distribution of skill points at each level-up.There is however an alternate method to this. When choosing your S.P.E.C.I.A.L points raise intelligence to 9. Upon leaving the vault head straight for to claim the Intelligence bobblehead, which raises intelligence to 10. It will be wasted after using the Broken Steel add-on perk, but guarantees max skills and S.P.E.C.I.A.L.

After acquiring the bobblehead get the and Comprehension perks. So by level 5 you will have 26 skill points, this will reduce the handicap of waiting till you're level 30 to get all of the S.P.E.C.I.A.L bobbleheads.' Scavenger'A scavenger play style is someone who has a high repair skill and high small guns skill. Players using this build should have an affinity for exploring all the odd and out-of-the-way locations in the wasteland searching for things of high value and use. This play style is based on finding, repairing, and selling (or collecting) weapons and armor. Players using this style will find sneak, lockpick, and science skills particularly useful.

Fallout

This play style is defined by never accepting being overencumbered and constantly repairing or making short trips back to their housing.' Warmonger'A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. The player may focus on their luck or agility skills for accuracy and critical chance.

The perks this player will take will be mostly combat oriented (Pyromaniac, Mysterious stranger, etc). You also may want to put a few points into endurance and agility so you will have a high big/small guns skill.' Casual'This playstyle is for someone who just occasionally plays or just wants to play the main quests. The attributes should be ordered by significantly lowering the and attributes, as they are not necessary for being successful later in the game. This gives you a lot more to add to,. It is recommended that you make Intelligence the highest since it controls how fast your increase, and skills have a significant impact on gameplay. Avoid decreasing any of Strength, Endurance, or Agility below 5, since doing so will adversely affect your ability to carry heavy items, your overall health level, and your ability to use in combat, respectively.

Some notable perks for this playstyle are, and/or, and.' First-Person Shooter'If you're a seasoned FPS gamer and you don't use, you obviously won't want many points in Agility, though you should note that and (which you may find useful for running and gunning) require six Agility. Luck will be the most useful attribute in combat, as it raises your critical effect chance with all weapons.

You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. Some players may want to pick up and, as shooting without V.A.T.S.

Is often less efficient.' Sniper'The traditional Fallout sniper will want to make extensive use of, and should have an appropriately high Agility attribute. However, with the sniper rifles, the percentage to hit is oddly low, so most will make use of manual-aiming coupled with sneak attacks until becomes available at level 18 (keep in mind that this perk requires a minimum of 60 in both small guns and energy weapons). This perk is easily the most useful for long range precision shooting in VATS, and its requirements are both useful to maximize and worth the stats for a weapons-heavy build.

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Since concentrated fire adds 5% chance to hit with each VATS attack queued on the same body part, players will want to move away from using a traditional sniper rifle and employ a weapon with low AP and moderate damage. The combination of concentrated fire and using a low AP weapon such as a or the allows the PC to increase their chance to hit by upwards of 40% as opposed to the 10% to 15% gained by using a sniper rifle. With the focus on V.A.T.S., you'll want to plan for the following perks:, and/or,. Can be useful, but due to its inherently random nature, it doesn't directly make the player more efficient at killing. Also, quest awarded perks such as and will help boost a player's efficiency using V.A.T.S.

Players should also consider obtaining gear with AP bonuses such as, (only available with ). This will further increase the number of attacks a player can queue in VATS and, coupled with concentrated fire, further increase the chance to hit the targeted part. Make sure to pick up repair to take care of your weapon (see the special notes about regarding loss).'

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Stealth'A stealthy character build will allow the player to move through the environment undetected and bypass security measures such as locks and traps. They may also wish to use silent weapons; a list of these can be found further down this article. Players employing a sneaky style will take advantage of and to gain the upper hand in combat. Also, they will likely make extensive use of the explosives skill to disarm and set mines. Due to the nature of the weapons and strategies being used, the player will probably use less than more combat-centric builds.

In order to maximize the effectiveness of this playstyle, this build should have strong and stats and focus on the following skills: for moving undetected and pickpocketing, for obvious reasons, for disarming mines and maximizing their damage, and for disarming traps. Is important mainly for disabling turrets, so it's not necessary to increase past 75.

It would be a good idea to select a weapon class such as small guns or melee weapons to fall back on if things get hairy, but keep in mind that it can be very satisfying to deal with a group of enemies without using a single bullet. Useful perks to use with a stealthy class are, (requires luck and perception of 6), and (because it is safer and easier to disable a sentry bot rather than fight it). It is worth noting that, which increases the chance to crit, is not that important to this build since the majority of attacks will be sneak attacks which automatically crit. Look to use gear which is lightweight and gives bonuses to relevant stats and skills. If you have, then the is easily the best armor to use with this build. Also, combiningand gives 18, 3, plus 1.

Full name:Xyiana FenixS.P.E.C.I.A.L:7 10 10 3 4 10 10affiliation:Classifiedrole:Headshots/BackstabbingMartial Art ExpertSilent Killerfavorite armor:favorite weapons:Yourself, your eyes and ears, controlling reflexes. Tip: if you’re going melee build, invest in perks like. These two perks make the your trump card. On the other hand, I chose as it ignores the opponent's total Damage resistance, making the Deathclaw gauntlet a wicked weapon that does full damage even to the highest tesla armors!. Tip: Make good use of system, when using melee or unarmed, there's a trick whereby there's a ten-feet maximum range to do a 95% hit rate while in melee or unarmed, you dont have to wait for the enemy to be close to you, use V.A.T.S. When he's around 8-10feet away and it saves you time and makes you the one performing the teleport and hit em first move.

Tip: Its good to have a by your side in battle in case situations get hairy, especially when being overwhelmed by multiple enemies, in this case its uncommon. Tip: You can equip your companion with weapons and armors, for weapons, ammo must be provided and for armors anything goes.

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Remember, companion/follower will also receive stat bonuses from gears given by you. Note: Any armor you equipped your merc with, will never degrade so T-51 power armor is the best choice. Tip: The great thing is, Bethesda studios designed followers/companions in a way that they'll use weapons of choice that is given by you for that particular range. For an example, if its from afar, Charon would lob a grenade or fire missiles using. If its mid-close quarters, he'll use his custom shot gun or, as you noticed the weapons are given by players and sometimes your follower will use them depending on the situations.

Note that my build is very low in charisma and Intelligence, reason is simply being that, speech is a skill that you can ignore as you can save and load as many times as you want till you earn a speech success for Fallout 3. Secondly, barter skill points only affect minimum change in prices, there are many ways to earn caps.

Thirdly, science skill books have infinite spawns, I don’t see much reason to invest in these areas. For your, I advise not to invest too much in unless your character is meant for sniper built. FYI, This is a sniper/unarmed combat build.

Hey, I'm going to be going through FO3 again and I want to know of some good mods that improve NPC appearances. One of my biggest annoyances with the Vanilla version was that the NPC faces all look a bit bad. I've looked through FO3Nexus but I'm not quite sure which ones to pick, so I would really appreciate it if some of you could recommend some mods through your personal experience that improve the look of NPCs, while still keeping the flavor/lore. Any other recommended visual mods would also be appreciated (I've already installed NMC's high res textures and enhanced blood textures).