28.09.2019
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Fallout New Vegas Perfect Build Average ratng: 7,9/10 5305 votes

One mechanic that players can get involved with is perks. Many fans consider Fallout: New Vegas to be the best 3D game in the series, so we thought we would take a look at the perks available in that game. Below is a list of the best and the worst perks that can be found in Fallout: New Vegas. You almost had this build perfect, let me tell you where you went wrong. S - 5 P - 6 E - 7 C - 3 I - 9 A - 4 L - 6. Why is this perfect you ask? Let's review. The 9 int instead of 10, I've been experimenting with running straight from Goodsprings to the New Vegas Medical Clinic to get the Intelligence Implant before I hit level 2.

  1. Fallout New Vegas Walkthrough
  2. Fallout New Vegas Good Builds

UPDATED June 11, 2017. I prefer using light armor all the time.

You can use different perks according to your armor of choice.There are more than enough books for maxing out skills. Just distribute the skill points carefully so that skill books won't be wasted later.Have 75 points on lockpick, speech and repair skills on early game, then start distributing other ones.Mods have very significant effect on weapons. Don't forget to use them.You can search the items, perks, skills and the other things from fallout.wikia.com.

Fallout New Vegas Walkthrough

TRAITS1-Built to Destroy2-OptionalMUST HAVE PERKSRegular Perks1-Confirmed Bachelor/Chercez La Femme2-Educated3-Comprehension4-Bloody Mess5-Finesse6-Better Criticals7-Hand Loader8-Light Touch9-Toughness10-Toughness11-Travel Light12-Chemist13-Implant GRX14-Implant GRX15-Explorer16-Laser Commander17-Thought You DiedSpecial Perks1-Big Brained2-Heartless3-Reinforced Spine4-Lonesome RoadImplants1-Agility implant2-Endurance implant3-Intelligence implant4-Luck implant5-Perception implant6-Strength implant7-Sub-dermal armorChallenges1-Lord Death Rank 32-Set Lasers for Fun Rank 2.

I think you chose to lower the wrong stat.Initial S - 1 (Melee+2)P - 5 (Ener+10, Lock+10, Expl+10)E - 6 (Surv+12, Unarm+12)C - 5 (Bart+10, Spch+10)I - 10 (Med+20, Repr+20, Sci+20)A - 5 (Guns+10, Sneak+10)L - 8 (ALL +4)SPECIAL TOTAL: +208Also, all skills initially start at 2, so don't forget the extra (13.2)= +26 pointsReasoningStrength only controls Melee whereas Charisma controls Speech and Barter, resulting in a difference of 22(i.e. 2+10+10) - 14(i.e. Correct, at least without using mods or console commands. Making the game more challenging than Fallout 3, throughout all 30 levels of your character, was one of Obsidian's goals when designing New Vegas. In Fallout 3, while maxing out everything was fairly difficult, it was not uncommon to (by level 30, with the right build) have almost all skills at 100. At that point, you were pretty much an unstoppable murder machine who ate super mutant behemoth heads for breakfast. (In Fallout 3, some of the new monsters with the Brotherhood add-on were designed entirely for the purpose of providing some challenge at high levels - albino radscorpions, feral ghoul reavers, etc.

Fallout New Vegas Good Builds

I can vouch for reavers having made it to New Vegas.)That's part of why perks were returned to being every two levels instead of every level, some of them were adjusted (EG, Grim Reaper's Sprint now only restores a certain number of AP, instead of all of them), skills were adjusted, the skill point allocation was adjusted and a variety of other tweaks were made. @Steve: Truthfully, no. I just remember that in all of my playthroughs of F3, I had 100 on every skill I used (guns, energy weapons, big guns, sneak, lockpick, science, medicine) and most of the others by level 30. Some of that came from perks - F3 had a lot of perks that gave you skill points. That, and finding (and using) high-powered unique weapons and armor kept me safe from everything except Reavers and Albino Radscorpions - which were relatively easily dispatched with the unique Gatling Laser (don't recall its name) and a few stimpacks.–Jan 14 '11 at 18:17. This is calculated with the Dead Money DLC, which raises the level cap to 35: Starting Stats. Strength: 1.

Build

Perception: 5. Endurance: 6.

Fallout New Vegas Perfect Build

Charisma: 5. Intelligence: 10. Agility: 5. Luck: 8Skill Books add +3 to a given skill. There are currently 5 skill books for each skill.

You need the Comprehension perk (accessible with 4 Intelligence) to add an additional +1 to the +3 you get from the Skill Books. You also need the Educated perk (which you get at level 4), which adds +2 skill points to your total. Also, if selected, the additional Tag! Perk adds 15 to any selected skill. Yes you can TOTALLY MAX OUT your skill & SPECIAL stats simultaneously but only temporarily (see below).No, as it stands there is no obvious way to max your skill & SPECIAL stats permanently (i.e. Without specific clothing or aids), unless you cheat. The only trait (apart from small frame) that gives you a skill or S.P.E.C.I.A.L stat boost is four eyes and I don't class that as a permanent stat boost as it depends on you limiting your play to wearing a specific item of clothing and if you don't wear glasses you suffer a -1 penalty to P, thereby lowering your stats.

So essentially it's as neutral as Good natured. Good natured is a more solid, versatile choice imo. If you follow my post you'll end up with a permanent 10 P anyway.

Also I think that most glasses will boost your Perception by +2 even without four eyes. See Joe's post above.–Mar 10 '11 at 22:05. The 'Four Eyes' perk has a major downside - it's actually that glasses do +2, and you're always at -1; this can be significant, as any perks that have a requirement on perception will use one less than whatever you select in your initial build.You can also keep spending your perks on Intense Training (Intelligence) at lower levels, so you're getting more skill points per level.

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You didn't say what your initial Int was, but I'm thinking it's about 6, based on the other numbers. I haven't done the math, but even with that, I don't think it's enough to max out, but you'd be able to get closer to maxed out skills.You'd be at more of a disadvantage early on, but I'd redo the math with a higher initial INT, and taking Intense Training (Luck) to get your skills up later, or Tag! To get the extra 15 skill points.