This slider replaces breast size with breast separation from the front view. The size can still be adjusted from the side view. There may be some distortion of necklines and straps at the extremes of the slider, depending on the clothing. Sims 4 Downloads. Searching for 'breast'. We have detected that you are using an Ad-blocker plugin. This means our main source of income to cover bandwidth costs.
Sims 4 Male Breast Sliders
. Update 10/Version 2.0Updating to version numbers rather than letters, as NMM and MO don't seem capable of retrieving letters, thus giving no information when an update is available. Version 2.0 because we started at 1.0 and are roughly 10 updates in:vThis is also the last time that the changelog for the last major revision/rebuild will be noted below this changelog.
Hopefully the version change will pull in the remaining people who need to read it.Changes:- The skeletons for vanilla races (as well as custom races using vanilla skeleton locations) are now automatically installed by default, and the race selection step is for additional race support. Make sure to read the note under Current Issues if you use multiple custom races and MO.- Re-enabled and updated the XPMSE Leg Ratio slider- Added a Leg Length slider; literally stretches the legs while moving the character upward. It can be found under the Leg Ratio slider.Probably buggy due to displacing leg bones.
Up/down compensation isn't perfect, and will be even more off if used with the two sliders below.- Added sliders for Thigh Bulk and Calf Bulk; they increase the scale on the like-named body parts while moving their bones (and the bones under them) to keep the leg length roughly correct, and can be found above their associated Scale sliders. Intended for use scaling upward, does not work properly. Version FbUpdate 9/Version FbAnother minor update, though probably desirable for people who want their weapon sliders to actually work properly. Really this time.Changes:- 'Officially' updated to XPMSE 3.67. Nothing actually changed as far as the skeleton is concerned, and the sliderconfigs were already effectively synced with XPMSE's (which itself just got its weapon sliders fixed, hooray for collaboration) aside from my screwup, but inevitably if I don't make it official.someone's going to ask me to update:v- Corrected the dumb mistake I made on all of the weapon sliders.
Sims 4 Breast Sliders
They should now work properly regardless of where the weapons are attached.- Added XPMSE's height slider. This scales the player skeleton's.er, skeleton.
This is different and somewhat cleaner/'safer' than ECE's height slider (which uses player.setscale, and can potentially be overridden by lazily-written mods that scale the player).- Changed the name of ECE's height slider to differentiate it from XPMSE's. I was going to remove it, but using it and XPMSE's slider together can get rid of the player's annoying lean-backwards behavior when using Player Headtracking and your race's height is less than 1. I'll write a short article on it soon.- Changed the name of the Body Scale slider to relate it to the height sliders- Pending changes, scheduled for the next few days: shoveling some of this wall of text into the Articles section, writing a short article on the results of my ECE slider syntax experimentation over the last couple days (spoiler: it's unintuitive and buggy-feeling), and fleshing out the node-adding tutorial a bit more. Version 1.8. Update 8?/Version FaMinor update, though probably desirable for people finding that their weaponswon't move if their style has been changed via the XPMSE menu.Changes:- Slightly modified all the weapon sliders to use an old XPMS/CMEcompatibility trick. This is done because otherwise, changing weaponstyles via XPMSE will break the weapon movement sliders.As an unfortunate side-effect, bow/crossbow and greatsword/greataxe users will need to use the XPMSE menu to use a style other than Default (each has adefault-like alternative style), or the position sliders will not work.If you don't have the XPMSE plugin installed (and so are using defaultweapon positions), the above shouldn't affect you at all.
Hopefully.- Fixed the 'Forearm Correction X' slider- Merged ECEE sliders into the main package and added the option for them in the installer; install ECEE before this mod if you want to use it!- Cleaned up the installer a bit on the script side, removed some redundant text from before going all-XPMSE. Version 1.7.
'HUNK' (ハンク Hanku) is the code-name of a Umbrella Security Service operator, who was the leader of the ill-fated Alpha Team in the employment of Umbrella. Cold, silent, and devoid of emotion, he is ruthless. He and the UBCS Sergeant, Nikolai Zinoviev were considered to be 'rivals'. Lady hunk resident evil. I thought I'd make this to show off how much I know of Hunk as a character. I know a lot more, but this is all I know about his appearance.
Update 7/Version FVersion 'F' for 'fishes', 'forks', and '.ing finally.Apologies for my long absence. Various things happened, many words were had, and this project got away from me. I'm back to fix're up.The following things have happened:- Updated to XPMSE 3.63- Merged in updated sliders from both XPMSE 3.63 and Enhanced Character Edit 1.4- Updated and cleaned up/reordered the translation file a bit to make future additions easier, re-added the references to the updated XPMSE sliders so they can be translated. Unfortunately, the former makes it hard on translators for this update.sorry!
It will be easier in the future!- Dropped old CME/XPMS-style skeletons from the project. They are, and will continue to be offered in the Files section under Old Versions, however versions from here on out will no longer include them or updated slider files for them in the installer.I've made the decision to do this because the old skeletons are horribly, horribly outdated, have various bugs, aren't compatible with newer mods, and are quickly falling out of use because of all of the above.On the other hand, XPMSE has achieved widespread adoption, is constantly being updated and bugfixed, properly supports HDT, etc etc. This also considerably reduces the amount of stuff I have to keep track of and the number of things that can go wrong for you the player, as I'm no longer dealing with two sets of slider files.For those migrating from Ning's skeletons: try reducing thigh scale, moving the calves up, and the feet down to get something like the same look as before. The reverse is basically what the '9Head' skeleton did (particularly with the feet, as far as I can tell they were moved.very. far down, stretching the calves out), not sure about 'Perfect'.
Just play with the sliders a bit, it's not the end of the world.Slider changes:- Removed NPC COM and Root scales and positions, as I feel they're no longer relevant. The 'new' Body Scale/X/Y/Z sliders use one of XPMSE's built-in nodes to achieve the same basic effect.- Added 'Pinky Position X' slider, to enable moving the pinkies inward and outward on the hand. Try setting to 0.1 to make your character's hands not look like you broke them by smashing them against a table.- Added counter-scaling to the various finger sliders- Removed counter-scaling from some sliders that still had it in the non-counterscaling version- Modified XPMSE's Breast sliders to use an older slider formula, to prevent HDT/breast 'panic' when loading the game with breast scale.
Update 6/Version DNow with 100% more NMM installer. Easy one-package setup, containing everything, for the lazy discerning player.NMM installer includes following choices:CME or XPMSE-(if CME) choice between XPMS, Ning's 'Perfect' and Ning's '9 Head' skeletonsChoice between races to install for, for actually putting the skeletons in theright folder(s). Currently supported: Vanilla, YgNord, Monli, Ningheim,Ashen. For other races, choose Custom and follow the instructions inthe description, and leave a comment telling me to support your race oryou'll eat my dog or somethingOption to expand the slider range/improve granularityOption to disable automatic scale compensation on dependent nodes (yes, I know, sounds Greek. Update 5/ Version Cb: Adds XPMSE male, male beast and female beast skeletons to the package.Adds the following sliders to both CME and XPMSE versions:Breast HeightBreast Height (2)Breast Forward/BackBreast Forward/Back (2)Breast SpacingBreast Spacing (2)Each breast uses two bones, so by manipulating both you can slightly alter the shape of the breasts, if that's your thing.Butt HeightButt Forward/BackButt Cheek Spacing (yes, really)All of these can be found under their respective Scale sliders. I wouldn't recommend more than minor adjustments. These were very minimally tested using assets from Remodeled Armor CBBEv3M, and may or may not work properly; one thing I noted was thatparticularly with the butt it was very easy to get visible 'edges' dueto how the butt is rigged.
Mess with it, you'll see.-CME version changes:I've added the breast-moving nodes to the bundled XPMS skeleton and the nodelist, but am not going to edit Ning's skeletons. As always, you can addthe needed nodes yourself by following the tutorial, which I totallydidn't forget to post until just now.Re-adds the Head Size slider, which I'd mistakenly deleted.Disables all Tail movement sliders, as well as weapons positions aside from theQuiver position slider (which actually controls the Bow and Quiver). Mayre-enable in the future, as they need additional nodes forsupport.for now, they're just cluttering the list. Version 1.4. Update 3 4/ Version Ca:Added XPMS skeletons to CME package.
This gives FULL support to not only females,but males and beast races as well. Also fixes the ini files, of which Ihad included older-than-intended versions because I'm bad at organizing gremlins.I highly recommend installing version Ca even if you don't use beastraces, because of the newer ini. Bear in mind that it'll overwritewhatever skeleton replacer(s) you currently have installed. If you wereusing one of my modified Ning's skeletons, reinstall it after updating. Version 1.3.
Sims 4 Smaller Breast Sliders
Update 3/ Version C: Adds the ability to move (generally lengthen/shorten) torso and limbs, when used with a skeleton withsupporting CME nodes incorporated.Mod split to two versions; primary version using standard CME node naming convention and structure (that is, an old CME skeleton will have several nodes already in place, and only require my new nodes to be added for full function), secondary version using XPMSE node naming convention and structure. These versions function identically in-game when used with their respective skeletons.Main versions now include respective skeletons: CME version includes XPMS and is compatible with other CME skeletons, XPMSE version includes XPMSE female skeleton (beast skeleton: soon).Modified copy of XPMSE skeleton is provided in Optional Files, as are Ning's 'Skeleton of Female Model' 9-head and Perfect versions.This update adds the following sliders when a fully-compatible skeleton is installed. Current compatibility:. XPMSE 3.91+. ECE 1.4. ECEE 1.4.5Update 11/Version 2.1No major changes, just a patch providing XPMSE 3.91-based skeletons.Note: if you're finally upgrading from my old XPMSE 2.06-based version (D), make sure you go install the newest versions of ECE and XPMSE before installing this. Bad things may result otherwise.
Mostly on the ECE end of things.More note: moved all patch notes to the Changelogs tab, you'll want to check them out (starting with version F/1.7) if you're coming from version D.What is this?Back in the day, I'd finally gotten into modding seriously.and completely stopped playing.You see, I'd tried out both the (at that time only two with anything significant made for them) bodies - CBBE and UNP - and found them to be a little lacking in various areas. UNP in particular was more or less what I wanted, but it wasn't exact.and I'm a bit OCD about things looking right when I'm going to spend hours looking at them.I played around with modifying UNP or UNP Skinny to the specific proportions I wanted, and learned a lot about modeling in the process.but there was still the nagging reminder that no matter what, sooner or later I'd have to do more work in making outfits fit the body.So I got to thinking: when I didn't know any better, I simply messed with skeleton scaling to get my character closer to what I wanted. It seems after I learned to model, this practice went out the window. Too bad, because it's an easy way to make minor customizations - mainly, changing proportions - to any body type.
Certainly easier than creating a new one and changing outfits to fit.Looking around, someone had to do this sort of thing easily ingame (well, sort of, some experimentation with it found it to be somewhat less than intuitive), but there didn't seem to be an equivalent for ECE.
Hi!!!I have found an interesting Mod for sims 3 game related to female breast. It appears in Modthesims site.This upload adds custom CAS sliders that basically adjust the bones of the skeletons.
This allows us to change properties of the Sim that where previously unchangable, and achieve a more realistic Sims game.The following sliders are included:- Breast Depth- Breast Distance (Cleavage)- Breast Fullness- Breast Scale- Breast Vertical HeightThese sliders work for Teens to Elders, Females only.The link isI have installed it and it works perfectly.I hope it could be useful for you, guys.Bye,SandraR. We have detected that you are using an Ad-blocker plugin. This means our main source of income to cover bandwidth costs is blocked when you are using our free service. We would ask that you whitelist us and allow ads to show.Anyone using an Ad-blocker plugin will be forced to wait 180 seconds instead of 10 on the 'please wait' page.VIP MembershipFor as little as $4.00 per month you can become a VIP member. This lets you use our service free of all ads and unlocks access to our popular Download Basket and Quick Download features.